Having discovered where the ogres had come from the party quickly dispatched the goblin force occupying the caves. With the battle over, the heroes set to questioning the two enemy survivors in hope of getting some insight as to who or what actually killed the ogres. The goblin, Glack, babbled fearfully about, “the shadow killer” and how it could be anywhere. As Glack’s fear began building it became obvious that he was about to do something desperate and he was dispatched. The party next turned to the bugbear, Mobesh. Mobesh told them that he didn’t know where the “shadow killer” was Although he seemed to be telling the truth, the party sensed he was withholding information. He also told them how the Goblin Hexer named Tellek talked of treasure on the other side of the rockslide. The party was unsure of what to do with Mobesh but Avrennieth brought him to the cave entrance and released him with the warning that their next meeting would most likely end differently. The party then explored the rest of the cavern complex. Clearing the rockslide revealed part of an ancient underground complex where the river continued down a giant pit located before a huge double door. Vox quickly dispatched a horde of slimes when his magic was greatly intensified by the many glyphs in the room. Gloin ventured down the pit and found the river continued deeper into the ground through a thin but wide crevice. He also found a powerful magic necklace and a simple wooden door bearing a set of symbols.
As Gloin made this discovery below, the rest of the party witnessed the corpse of the goblin float down the river to the top of the pit where it animated. In a woman’s voice it spoke to the party.
“When you find what you have sought.
What you seek you have not.
Then you must return to me.
The heart will serve to be your key.”
The group realized that there was no apparent way to pass through either the simple wooden door or the ornate double doors and continued to search the caverns. They found a secret door, which led to the burial chamber of some humanoid. After, once again, relying on the subtle skills of the party’s rogue, Gloin, to ‘disarm’ the trap the party found several magic items. Here too, was a door that could not be opened. Despite the unanswered questions of the ancient complex the group decided it was time to leave. Throughout all of this, several of the party members felt the urge to make decisions and move forward to more heroic deeds. Many of the party thought that the magic necklace was actually speaking to them but upon reflection EVERYONE agreed that there was no actual speaking but rather a feeling of guidance urging the party to take action. The party started to return to Newblessing but was ambushed on the way by a group of Red-Leg raiders, a goblin, and the bugbear, Mobesh. Mobesh acknowledged Avrennieth and then left the battle without aiding his allies. Despite the human slaves unusual psychic connections the partty quickly defeated the ambushers and ONLY THE GOBLIN AND HIS TWO WOLVES MANAGED TO ESCAPE. The party began tracking the group but soon was unable to continue and decided to rest for the evening. After an uneventful night the heroes pack up and resume the hunt.